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Tema: Rumor: Proximo The Legend of Zelda sin Link Lun Jul 14, 2008 2:54 pm
Es una supuesta entrevista que me encontre por Meristation, en la que Aonuma da a conocer algunos detalles del proximo Zelda, fue algo que se debatio mucho y no pude terminar de leer todos los comentarios de los usuarios, pero decidi dejar esta info aqui y que nosotros tambien debatamos sobre este rumor.
Citación :
Kyle: I would first like to thank you for allowing us to visit you here. I understand your team has been very preoccupied with preparing for your trip next month. We feel pretty honored to speak with you about this so early before E3.
Eiji Aonuma: [laughs] I admit it is rare that share information this early, but I convinced Iwata-san that your writers were trustworthy enough to keep our conversation here confidential until Project Deluge is announced at the expo.
Kyle: In that case, I can assure you the interview here will remain secret until July.
Aonuma: Good. Should we discuss the game then?
Kyle: Actually, I would appreciate if you could clarify the nature of the game. As in, what specifically do you have planned to reveal soon?
Aonuma: That’s a good start. Well Project Deluge is obviously not going to be the retail title. We have been speculating as to whether we should even call this a “Legend of Zelda” game at all. As for subtitles, Valley of the Deluge seems the most favored so far. Or Valley of the Flood as it will probably translate. It is a Wii title and is currently estimated to release around late 2009 at the earliest.
Kyle: That’s a long time.
Aonuma: [laughs] We spend at least two years on each console installment of the franchise and usually much more than that. There was a huge gap between Ocarina of Time and A Link to the Past as well as a sizable gap between Majora’s Mask and The Wind Waker. We intend to refine the game a great deal before 2009 though, so visuals won’t do it much justice.
Kyle: Is A Link to the Past still your favorite game?
Aonuma: I think it is. I have always strived to replicate its charm on some level. I think I did this best with The Wind Waker. The artists and musicians made something there that was more tangible than anything I’ve seen yet. More charming and immersive in a sense. I want to replicate that.
Kyle: Now before we begin discussing the game mechanics and art style of Project Deluge, I am interested in hearing about what you want to elicit from this game. What aspects do you want to focus on?
Aonuma: That’s a very good question. There are a few critical aspects of Deluge that I want to address. The first is a greater sense of psychological peril. Miyamoto-san and I have disagreed a great deal on the importance of storytelling in games. He argues for simplicity and straightforwardness and I have long believed that stories in games can be as powerful as in books if done well. So I want to assert that the game will have a much more complicated story in the sense that our hero is no longer mute.
Kyle: Because he isn’t Link, right?
Aonuma: I see you’ve already heard.
Kyle: Rumors mostly.
Aonuma: Mario will have to fix that leaky pipe one of these days. [laughs]
Kyle: [laughs] I hope not. Nintendo is secret enough as it is. Go on though, I’m interested in what else you intend to emphasize with Deluge.
Aonuma: I can’t divulge too much without compromising my agreement with Iwata-san, but I can tell you that because the hero is not Link this time, there is much more flexibility in terms of storytelling. I want to stress the craziness of the hero. Because this hero is not Link, but he thinks he is Link. You remember the opening of Wind Waker, correct? Where it spoke of how Link never came to slay Ganon?
Kyle: One of the best openings I’ve ever seen actually.
Aonuma: I’m glad. I think it was one of the best parts of the game. Well you’ll recall that Link never came and the gods essentially flooded Hyrule to destroy Ganon. So in this Hyrule. In this Hyrule I’m creating, no Hero of Time has surfaced yet and the entire land is crumbling as Ganon reaps more and more power. The races are hopeless at this point. Basically, all of Hyrule is in chaos. But this boy deludes himself into thinking that he is the Hero of Time. And of course, as the story progresses he will begin looking more and more like Link. Physically he’s different though, with black hair and more defined musculature and such. He’s obsessed of course, and wears a green tunic as Link did, forges a sword and shield similar in appearance to Link’s, and actually begins confronting Ganon’s followers. This works well considering Ganon is much more of a lunatic this time around. He’s basically gone mad and the game’s cinematics will sometimes jump to him and show this madness overpower him over the course of the game.
Kyle: So the main character is insane? I like this idea.
Aonuma: That’s a good way of putting it I suppose. He is insane, yes. But he’s good. He’s altruistic and a kind-spirited warrior. He has more layers of emotion than Link because he speaks in the game. He also has a pretty disturbing backstory. It’s not as dark as it sounds though. That brings me to my second point actually. So psychological depth is the first, but I want to address the game’s tone.
Kyle: Please go ahead. [laughs] You’re covering most of my questions already.
Aonuma: I’m glad. [laughs] Now I’ve heard many fans tell me that they’re interested in a steampunk-influenced Zelda, even though the series has always maintained a very medieval foundation. I thought about this shortly after completing [Wind Waker], and I started compiling ideas in my head and eventually relayed them to Miyamoto-san, who seemed surprisingly pleased with the idea of a more progressive Hylian history. We had a meeting halfway through development of Twilight Princess and agreed to set aside an entire portfolio of ideas for a more industrialized Hyrule. We figured that if Hyrule has enough time to develop its kingdom, it would eventually discover the steam engine and gunpowder and such. Well gunpowder was there to begin with. We’ve had cannons in Zelda, so I suppose you could say that Zelda was always really in a kind of medieval-steampunk limbo.
Kyle: What exactly do you have planned for this kind of transition? I mean, do you actually want guns in the Zelda universe, or is that just wishful thinking on my part?
Aonuma: Muskets, certainly. They wouldn’t be the kind that you’re familiar with though, and all items we create in the universe will retain their respective fantasy styles. So for instance, you can expect a deku musket that fires gunpowder-filled deku nuts. It sounds a bit obscene, but when you see the concept art and visuals in July, you’ll realize how well it all merges with the world. I don’t want to spoil too much, but we intend to have a railroad system in Hyrule. It’s actually something I’ve wanted to implement since Majora’s Mask, but we’ve never had a large enough world, you know?
Kyle: That could be incredible. How big is the world going to be?
Aonuma: My third point. I think Wind Waker had it right, but it needed to approach travel with more variety. Sailing was a very polarizing aspect of the game, and I think we need to look at the sheer number of possible modes of transportation. Of course our hero in Deluge will have a horse—a black one actually, with these ethereal white spots that illuminate in the dark; I think it’s quite interesting and captures the otherworldly tone I’m looking for in the game. But yes, he has a horse and access to a train, as well as an unusual method of flight. I’ll talk about all of this at E3 and I don’t want to spoil much, but I want to emphasize that this game will be breathtakingly massive. Not just in scale, but in the amount of sidequests and secret items and even mini-dungeons we’re trying to implement. It’s the largest Zelda so far in terms of land. We want realism and consistency in the world, such as believable rivers and brooks and water effects. Especially water effects. [laughs]
Kyle: Amazing. Do you have any concept art I can look at, or is that too much to ask?
Aonuma: Not this time, I’m afraid. You’ll see it soon enough though. I’m even a little stunned at what my co-workers have created, and that’s saying something since I worked with them on so many amazing games. I’ve always wanted to surpass A Link to the Past and I think I might with this. Who knows?
Kyle: The Wind Waker has always been my favorite Zelda game, but I think this should easily topple it. Now what are your other goals?
Aonuma: Let’s see. Hero, tone, scale…. Well aside from fully orchestrated music-
Kyle: Finally!
Aonuma: [laughs] Yes, the music will all be orchestrated this time. I know that was a complaint of Twilight Princess, so I hope we can remedy some of the sound complaints this time. Voice acting and orchestrated music are very important to us right now. But yes, I’m drawing a lot of artistic inspiration from Majora’s Mask. I think that game was so real partly because of its overarching sense of despair. Deluge will be hopeful and more innocent at times, but it is still a story of the apocalypse. Remember that this game is centralized around the Great Flood of Hyrule, and concerns, in part, the salvation of various Hylians from total destruction, which the hero will influence in part.
Kyle: So that’s his purpose, then? Is he occupied partly with saving Hyrule’s people?
Aonuma: You’ll have to wait a while, because this is still very integral to the core plot, which I can’t spoil right now. I can tell you that his primary motive is destroying Ganon, but you can imagine how difficult this is without the Master Sword or Light Arrows. So battling Ganon and saving Hyrule are both key components of his journey, and in order to immerse the characters as fully as possible, I want to draw the sense of urgency present in Majora’s Mask. The flood doesn’t occur until later in the story, but when Hyrule floods, it does so in real-time. What I mean is, Link will not have the opportunity to wander the world aimlessly at that point, as Hyrule Field and the Gerudo and Kokiri territories—all the towns aside from the Goron tribes in Death Mountain, essentially—will become huge bodies of water. And of course there will be an immense variety of new enemies and such to add depth to this.
Kyle: Will the hero actually be able to use iron boots to explore an underwater Hyrule, or will it be a suspended reality similar to that of Wind Waker?
Aonuma: A bit early to say, but I don’t think you’ll be disappointed. The Zora race will survive of course, and their influence on saving Hylians is pretty interesting. But you remember that in Wind Waker, the races evolved physically?
Kyle: I hope the game explores that, actually.
Aonuma: It might. We’re drawing more power out of the Wii than ever before with this. I’m very excited. [laughs]
Kyle: I am too, you have no idea. Well I’m very grateful for your willingness to speak with us today. You can expect to read the interview shortly after the E3 showing and I hope to see some concept art soon. This game sounds incredible so far.
Aonuma: I’m glad you think so. I’m very pleased with its progress as well and I hope gamers will find it our most compelling game so far.
En resumen, fue una supuesta encuesta secreta realizada hace un tiempo atras en el que Aonuma alega que el proximo protagonista no sera Link, tendra cabello negro, podra hablar y usara la misma tunica. El hecho es que el tipo se cree Link, ya que escucho muchas historias del heroe legendario, y que tambien tiene problemas mentales, ademas su caballo sera negro. Tambien, que se desarrollara en un Hyrule mas desarrollado, mas industrial. Tendra musica orquestada. El juego sera lanzado para el año que viene, y se supone que revelara mas datos en el E3 2008.
Si analizamos un poco esto parece ser un poco FAKE, pero tambien hay que pensar que Nintendo dijo que el proximo Zelda seria revolucionario, pero bueno, habra que esperar, saquen sus conclusiones, espero comentarios.
Me despido
Última edición por Sephent el Sáb Ago 16, 2008 6:18 pm, editado 1 vez
Tema: Re: Rumor: Proximo The Legend of Zelda sin Link Mar Jul 15, 2008 2:20 pm
pues tal vez se refresque un poco mas la historia de zelda
Huésped Invitado
Tema: Re: Rumor: Proximo The Legend of Zelda sin Link Mar Jul 15, 2008 4:53 pm
NO ES LA PRIMERA VEZ QUE EL HEROE NO ES LINK REPITO NO ES LA PRIMERA VEZ QUE EL HEROE NO ES LINK ya ha pasado hace mucho tiempo en un juego de zelda no muy recordado pero ya ha pasado el juego se llamaba: The Legend of Zelda: Ancient Stone Tablets y aqui les dejo un pequeño resumen
Esto es lo que podría ser la historia de este clásico Bs. Esta historia se desenvolvería después de "A Link to the past" mientras que Link está perdido en la isla Koholint en Link's awakening o poco tiempo después y quizás antes.
Han pasado varias semanas desde la destrucción de Ganon, y aunque ha Hyrule la cubre una época de paz y tranquilidad, todo parece indicar que será momentánea, pues corren diversos rumores sobre el renacimiento de las cenizas del rey de la oscuridad. Últimamente la princesa Zelda ha tenido algunas visiones sobre un futuro oscuro y lleno de maldad, debido a esto el heroe legendario, Link, decide aventurarse en una travesía la cual le tendría que hacer mas fuerte para poder soportar las próximas amenazas oscuras que cubrirían a Hyrule en un futuro no tan lejano. Meses desde la salida de Link van pasando y su regreso no se produce, la desesperación y el miedo van cubriendo poco a poco Hyrule, quien sabe que amenazas podrían alzarse tras la ausencia del héroe legendario. La preocupación sobretodo cubría la mente de la princesa Zelda, pues poco a poco sus visiones van siendo mas fuertes y bien sabe ella que no faltaba mucho para una nueva época negra de terror comience. Existía un remedio para las preocupaciones, la respuesta a este mal era la propia Trifuerza, pero para desgracia de la princesa y el gran sabio Sasarhala, el poseedor de su poder se encontraba perdido en algún lugar del mundo, quien sabe si había perecido en su aventura.
Dice una leyenda que si la oscuridad aparece, un héroe, posiblemente descendiente de los siete caballeros de Hyrule aparecerá y lo combatirá hasta su fin, pero si por alguna este caballero nunca apareciese quizás la oscuridad empezaría a cubrir Hyrule, pero no sin antes llegar de la nada un héroe el cual si que destruiría la oscuridad y protegería estas tierras dando una nueva época de luz y paz alejada de las preocupaciones y el temor hacia cualquier rey de la oscuridad.Zelda y sobretodo el viejo Sasarhala conocían esta leyenda. Por las visones de la princesa y esta leyenda se aventuraron en la búsqueda de un nuevo heroe que tendría que proteger Hyrule de la cercana amenaza. Tras días de interminable búsqueda divisan un rallo de luz en el horizonte, juntos van a investigarlo donde encuentran tendido en el suelo a un joven el cual se encontraba inconsciente, Sasarhala ahora lo llevó en brazos a las afueras del palacio del este. Al despertar el muchacho, Sasharhala le explica que se encuentra en las tierras de Hyrule las cuales están en grave peligro, según las profecías de la princesa Zelda, y que el es la salvación de este pueblo legendario, ya que en las visiones de la princesa Zelda el heroe tendría que venir de un rayo de luz y ese es su caso.
Como el joven muchacho no sabía volver a casa, aceptó el comienzo del desafío. El viejo sabio le entregó ahora una bolsa con parte de inventario el cual le ayudaría en su aventura y le dijo que le tenía que traer una tabla de piedra del palacio que se encontraba mas hacia el este de esta casa, y que en las salas principales encontraría nuevos objetos los cuales le ayudarían en su aventura. Éste joven héroe se aventuró al interior del peligroso Palacio del este donde gracias a su astucia y destreza logró pasar con suma facilidad las habitaciones de esta mazmorra hasta derrotar a su jefe y encontrar la denominada tabla de piedra. Gracias a este hallazgo Sasarhala pudo confirmarse a si mismo y a la princesa que este muchacho era realmente el héroe que esperaban. Tu eres nuestra única oportunidad, tu salvarás a Hyrule.
Sasarhala le explicó ahora que necesitaría encontrar 7 mas idénticas a esta, ya que para poder vencer a la nueva amenaza necesitaría encontrar las siete tablas de piedra en las cuales se encontraban escrituras épicas en donde se hallaba la respuesta y solución hacia los problemas de Hyrule. Hay quien dice que detrás de esta nueva amenaza se encuentra el propio rey de la oscuridad, Ganon, pero eso tendrás que ser tu quien lo descubra, suerte en tu aventura, joven heroe.
Las caracteristicas de donde se jugaba este juego son las siguientes En los últimos tiempos de Snes, Nintendo decidió lanzar un periférico que permitiese a los video jugadores conectarse a un satélite en el cual podrían descargar diversos juegos semanalmente. Este satélite era llamado Bantai-Satellaview o Bs-x, de forma mas abreviada. Los juegos que saliesen para este "nuevo" aparato fueron acompañados siempre por el prefijo "Bs". Nintendo lanzó en este sistema dos nuevos juegos de Zelda, uno que sería la simple reedición del clásico The legend of Zelda, Bs-Zelda; y otro que fue la continuación directa del A Link to the past, Bs-Zelda: Kodai no sekiban o Ancient stone tablets.
unos videos del juego Video 1
Video 2
CREO QUE ME PASE.... Ups.. jeje saludos
Someone Administrador
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Tema: Re: Rumor: Proximo The Legend of Zelda sin Link Miér Sep 24, 2008 8:48 am
Pues si queda como la continuacion... O mejor dicho... Como una historia paralela... Los templos, sobretodo ese, es EXACTAMENTE igual que en "A link to the past" El enemigo final es el mismo... La estructura... El metodo de derrota... Los 4 corazones... Sobretodo eso... Incluso la entrada al templo es la misma!
kiand_GT
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Tema: Re: Rumor: Proximo The Legend of Zelda sin Link Vie Sep 26, 2008 4:16 pm
pues talbes si se ase mas cool la saga atraeria mas gente... claro tanpoco asi
Someone Administrador
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Tema: Re: Rumor: Proximo The Legend of Zelda sin Link Mar Nov 04, 2008 3:42 pm
Aun que no tenga un heroe legendario sope que todo lo olvida y que no hable?
Esta bien.
Siempre y cuando mejore el Gameplay.
Contenido patrocinado
Tema: Re: Rumor: Proximo The Legend of Zelda sin Link